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Re: ?
- To: "Rick Jennings" <raj21showtime@hawaii.rr.com>
- Subject: Re: ?
- From: Christian Reiniger <creinig@mayn.de>
- Date: Sun, 9 Dec 2001 12:37:27 +0100
- Cc: LGDC Discussion <linuxgames@sunsite.dk>
- Delivered-To: mailing list linuxgames@sunsite.dk
- Delivery-Date: Sun, 09 Dec 2001 12:22:36 -0500
- In-Reply-To: <000801c18042$2a232df0$6401a8c0@LAPTOP>
- Mailing-List: contact linuxgames-help@sunsite.dk; run by ezmlm
- Organization: LGDC (http://sunsite.dk/lgdc/)
- References: <000801c18042$2a232df0$6401a8c0@LAPTOP>
- Reply-To: linuxgames@sunsite.dk
On Sunday 09 December 2001 00:43, Rick Jennings wrote:
> II have a question for u and I figured u coulg give me some insight on
> my this. Any info will help and be greatly appreciated. Thanks so much
>
>
>
> In a multi-user game, the players move figures around a common scene.
> The state of the game is replicated at the players' workstations and at
> a server, which contains services controlling the game overall, such as
> collision detection. Updates are multicast to all replicas.
>
> (i) The figures may throw projectiles at one another
> and a hit debilitates the unfortunate recipient for a limited time.
> What type of update ordering is required here? Hint: consider the
> 'throw', 'collide' and 'revive' events.
What do you mean with "update ordering"? Updates are sent as soon as
something changes...
>
> (ii) The game incorporates magic devices which may be
> picked up by a player to assist them. What type of ordering should be
> applied to the pick-up-device operation?
--
Christian Reiniger
LGDC Webmaster (http://lgdc.sunsite.dk/)
The most exciting phrase to hear in science, the one that heralds new
discoveries, is not "Eureka", but "That's funny..."
- Isaac Asimov