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Re: major problem + game idea



On 28 Dec 99, at 16:41, Erik wrote:

> 
> (note: I'm gonna yabber cuz I just finished a class which covered this stuff
> and the professor didn't seem to be completely full of bs... he had movies that
> backed him up... :)
> actually, 2 word recognition is a critical base for linguistic skills. All
> sentances (in all languages) have 2 components; a subject and a verb. All
> children learn language the same way (language as a concept, not a specific
> incarnation) and in the first 3 years of life
> 
>         1) single word: the baby starts building a crude vocabulary and
>                 communiting their thought in single memes.
>         2) two word (this is usually 18mo-2yr): phrases like "give car". Later
>                 in this stage, negation is learned (terrible twos?) "no sleep", 
>                 "no eat", "no go", etc...
>         3) complex speech (3+ yrs old): stringing together longer sentances,
>                 and auxillary speech (like "I be three", the concept of
>                 'exists' or 'existing as' is learned.). 
> 
> </BS>
> 
> from a programming/ai/recognition standpoint, mastering the two word phase is
> critical before moving on to the complex phase.
> ...<a lot of discussion stripped>...
> It sounds to me like bill is working at the right level and in the right
> direction, to me.
> 

	Well, as nobody here seems to know, the zzt and megazeux 
cited by bill hirsh are existing, well known and very succesful game 
creation systems for the DOS platforms, with LOTS of games 
created and distributed freely on the net. They're used to create 
ansi-text adventures modelled after the well known Infocom text 
adventures, their language is rather simple and can accomplish 
almost whatever you'd want to do in a text adventure. ZZT is the 
older system, megazeux is an improved version. There's currently a 
project to port megazeux to linux, what shouldn't be too hard, but I 
think this project is stalled. I always thought the Independent Linux 
Game Development People should have a look at the Independent 
DOS Game Development People, they have a lot of things done in 
a platform that's no longer supported.


---
[]s, Andrei de A. Formiga
andrei@elogica.com.br
andrei@dee.ufpb.br
ktulu@free.elogica.com.br