steve wrote:
Gianfranco Berardi wrote:
I found some code at http://www.gphysics.com to do "quick and simple"
physics, but I find that the code was written in VC++. I've managed
to get it to mostly compile in g++ 4.0.4, but I'm having trouble with
the use of std::set.
Yeah - so did I.
I never did figure out what the problem was with std::set
so I just dumped the code that used std::set and wrote a
really crude replacement (*REALLY* crude!).
Actually, I figured it out:
for (ArbIter arb = arbiters.begin(); arb != arbiters.end(); ++arb)
{
// Erase key from set, modify it, then add it again.
Arbiter newArb = *arb;
arbiters.erase(arb);
newArb.PreStep(inv_dt);
arbiters.insert(newArb);
//(*arb).PreStep(inv_dt);
}
At the very least, the above code compiles. Whether or not there will
be run-time errors, I'm not sure yet. I didn't even think about getting
the original program to run, but maybe that would assure that it still
works correctly. Most likely, the above code would run in VC++, too.
I will look into your project, though. As for collaboration on a 3D
version, I'll have to decline as I am quite busy these days.