Steve Baker wrote: [...]
Hum, your post was funny to read: it's not genetic, it's knowledge relative, in fact most people using Blender are finding it easy to use because they've used several other 3D progs before, by "used" i mean as a job or equivalent experience, not to pop up a square after a month of test'n'error, see ? And for those newcomers who know it straight without prior knowledge then it's simply because "they'll fit for the job", see ? Like people who knows how to draw with a pencil and those who will never be able to. Then yes, it's genetic, but then it's not your funny 70/30% ratio.I've tried to learn blender several times - I've done all of the tutorials AND bought and read the book. I still couldn't model a textured cube in it if my life depended on it. However, a significant fraction of people who try blender find it somehow 'snaps' into their brains and they find it the most wonderful, natural and efficient GUI on the planet. I think it's genetic because maybe 70% of people are in my position.
I rather think that for someone who have used extensively 3DSnnn/Lightwave/[any third progs of that kind] then Blender is just "another way of getting things done"... and it's not harder nor easier, just different. It is for me: i'm using 3D rendering stuff since 1988 and Blender was a breeze, just like LightWave before and 3DS even before and... Well you see.It's rare to find someone who merely 'gets by' in blender - you either love it or find it literally unusable.
Well no, indeed, it _is_ true. But they just forgot to say that to become a good "3D rendering guy" you have to "stick in your house for 3 years learning several progs and getting off all your friends/dates/..." and so on well you know the sentence which is told to newbies in computer graphics schools, err, no sorry, that you don't know about... See ?So flame me.Nope - you are 100% right for 70% of the people out there and 100% wrong for the remaining 30%. The big problem is that the blender developers are in the 30% and they can't be made to believe that the remaining 70% of us have really made an effort to learn it before giving up on it. They always say "If you persevere, you'll learn to like it." - or - "If only people would run the tutorials - they'd understand it." That's certainly not true.
Really if you haven't been able to master Blender, you'll lose a large part of your money with Maya as, once again it is expected to be used by people used to use 3D progs and you won't probably use more than 1% of it's possibilities.If I could possibly learn blender, I wouldn't be contemplating spending $2,000 on Maya-for-Linux.