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Re: OpenGL resolutions



From: "Mads Bondo Dydensborg" <madsdyd@challenge.dk>
To: <linuxgames@sunsite.dk>
Sent: Thursday, August 16, 2001 11:47 AM
Subject: Re: OpenGL resolutions


> On Thu, 16 Aug 2001, Katie Lucas wrote:
>
> > The problem is that I'm opening a 320x200 window, so that software
> > rendering is reasonable speed. But when I run this on a machine with a
> > Voodoo II, it switches to 640x480 but only draws in ~1/5 of the screen
> > space - because the viewport is still setup for the tiny
> > window. Annoyingly the card is actually up to doing 800x600 without
> > any aggro.
>
> You need to set X up to support the resolution you want. The machine
> running 640x480 is probably not set up to support 320x200.

You can find out what modes are support by X by calling
XF86VidModeGetAllModeLines(). See the man page for more info.

Mark 'Nurgle' Collins
Developer Support - Codeplay Ltd.
http://www.codeplay.com