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We're considering using threading systems to make our software a bit
easier to write and slightly more modular, and I was wondering what
the "state of the art" in systems design for games using threading
looks like.

Is it used?

Or is it still all too new fangled, like C++ was a bit ago?

Are people doing coarse threading: one to do the rendering, one to do
the AI, one to do the networking?

Or are they doing things like running a thread for every agent in the
world to do its own AI?


I can see plusses and minuses all up and down, I'm looking for some
datapoints...


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