Mark Collins wrote: > > And when it comes to 3D, most of the stuff handled by renderers needs to > be re-done anyway for collision detection (I havn't seen any libraries > that handle it), so I do that stuff myself. PLIB has collision detection. -- Steve Baker http://web2.airmail.net/sjbaker1 sjbaker1@airmail.net (home) http://www.woodsoup.org/~sbaker sjbaker@hti.com (work)