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Re: Beta Version - Please help
Am Mit, 18 Aug 1999 hast Du wahrscheinlich geschrieben:
>I had a short look at it yesterday, for now my comments are:
Hey, thanks for the first report!
> * The permissens of the most files are wrong, lots of *.txt and
> source files are set executable
Corrected.
> * The files contain letters in the wrong encoding (recode is your
> friend)
The problem is that I want data-binary-compatibility with the other
versions. I use my own graphical font system, so that the people with
the old versions only need to download the new binary for Linux.
But I will have a look, which files really need to be recoded.
> * You could try using autoconf/automake for the source, that would give
> it a more standard lock and feel while compiling and installing
> (not really important, but I like that ;-)
Where can I find information how to do it? I looked through the
manpages, but that wasn´t very helpful. I will try it with kdevelop.
> * A 'make install' target would be nice (automake would give you that
> and a lot more ;-)
Yes, I will do it.
> * You are doing lots of wired things in the source files, for
> example, stuff like:
>
> #include "musik/musik.cpp"
> ...
> All these *.cpp files should be seperated in *.h and *.cpp, while
> the *.h's are included, the *.cpp would be compiled to object
> files (g++ -c) and then later linked all together
Yes, I know. They call it modularization. :)
But I developed my own system which is called Test-Include Files.
Those *.cpp Files are compileable on their own, and provide a simple
test system. I described the system in my article about the Dialog
language.
> * Please, transate the source files, the comments, variables and
> which is the most important the game itself to english, I hate
> german ;-)
Ok, I will do it.
Many greetings,
--
~ Philipp Gühring p.guehring@poboxes.com
~ http://www.poboxes.com/p.guehring ICQ UIN: 6588261