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Overlays
- To: linuxgames@sunsite.dk
- Subject: Overlays
- From: Francesco Orsenigo <xarvh@lombardiacom.it>
- Date: Sun, 28 Apr 2002 14:56:54 +0200
- Delivered-To: archiver@seul.org
- Delivered-To: mailing list linuxgames@sunsite.dk
- Delivery-Date: Sun, 28 Apr 2002 08:56:33 -0400
- Mailing-List: contact linuxgames-help@sunsite.dk; run by ezmlm
- Organization: Xarvh Project
- Reply-To: linuxgames@sunsite.dk
How can I control which parts of my code are loaded in memory?
In other terms, when the program needs to call a function (or a global
variable?) this function is loaded with the all the symbols (functions and
gvars) in the entire module (in my case, the .c file?) even if i don't need
them?
I'm splitting my program into many of .c files, so that functions that are
used in a particular situations are grouped, kept apart from functions that
must be used in other situations and can be unloaded...
I'm very confused about this.
Does anybody have some clue?
Thanx,
Francesco Orsenigo