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Re: Scripting
Dennis Payne wrote:
>
> > There are (as far as I know) no large commercial games that are written
> > in a scripting languages. Many use scripting for AI and Scenario setup
> > though.
> >
> > There is a reason for that. Those guys aren't stupid.
>
> Sometimes I wonder just look at some of the products they expect to sell :)
> Actually I attended the lecture "Game Scripting in Python" by Bruce Dawson
> of Humongous Entertainment at this years GDC. They are writing the game
> in python and only converting to C++ when the python code is too slow.
> Granted I don't think their games push the cutting edge but it is being
> tried.
Yes - that's it exactly. They are doing edutainment stuff where there is
limited animation against mostly static backdrops. Performance isn't going
to be an issue for their genre - they're just pushing a small number of
sprites around.
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