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Re: Camera thoughts
"Miguel A. Osorio" wrote:
>
> Steve Baker wrote:
> >
> >
> > Quaternions are a useful way to combine rotations - but there is no point
> > to doing:
> >
> > Eulers -> Quaternions -> Matrix
> >
> > ...that's just equivalent to doing Euler -> Matrix.
> >
>
> Hey Steve, I seem to have solved my problem. I finally came to terms
> with the Eulers -> Matrix buisness, and there we have it: I'm using an
> angle-axis representation of the camera's orientation, and each frame I
> build the rotation matrix from the three axis and then translate it
> (accounting for the camera's position).
Great! I'm happy that you finally got it sorted out.
----------------------------- Steve Baker -------------------------------
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