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Re: Business models



>When they download the game from the website, you could have the server
>embed the date it was downloaded on into the executable...then *bang*
>three days later the game demands money.

The server would have to write to the source files and recompile and send a
different exceutable to every user, right? Or is there a simpler way of
doing this?

If one were to go this route, it might also be possible to encrypt graphics
files so they would only run with one specific password, which would allow
for this business model:

Release your game under the GPL with simple graphics, and sell fancy
graphics. You could copyright the simple graphics and allow their
distribution only on condition that the GPL'd code that it came with still
contained your advertising screen(s) that offers the fancy graphics.

Peter Henningsen


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