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Re: Business models
> What would be a nice thing if it was available is a few books on
> libs like SDL/PLIB that teach you how to do games using those libs. I
> assume game programming books for Linux so far have been more or less
> normal programming books (shell, C/C++, make, etc) with a small added
> appendix saying "hey, there's this OpenGL thing too, and I think you can
> do sound too".
>
> On Windows if you want to do a game you buy some book called something
> like "DirectX Programming", follow their tutorials and start your project
> by copying one of the more finished samples from the book CD. I don't
> think we have something like that yet? Everyone always has to learn
> everything from scratch, there is no "stored" knowledge yet.
gah gah gah gah gah gah gah gah gah gah gah
!!!!!!!!!!!!!!!!
EEK!
*cough*
Before either Steve, Martin or Ben (if he's on this list) tells you, do a
search on Amazon for ISBN 0-7615-3255-2 (Linux Game Programming, by Me,
Steve, Martin and Ben). I think it even covers PLIB somewhere in there.
Enjoy :)
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