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Re: Getting a job in the Linux game industry?
----- Original Message -----
From: Roger Ostrander <denor@yahoo.com>
To: <linuxgames@sunsite.dk>
Sent: Tuesday, April 24, 2001 7:21 PM
Subject: Getting a job in the Linux game industry?
> Hi all,
>
> Long time listener, first time caller, etc, etc....
> I pounced on the recent article "Getting a job in
> the game industry" because, well, I'd like to get a
> job in the game industry.
!
> Something I noticed was the lack of coverage about
> Linux games; this is hardly surprising since none of
> the people interviewed work at a linux game company.
To quote Chris Kingsley (CTO of Rebellion Studios) "Linux is just too
different for us to develop for. we tried it, but the costs are too much"
> It got me thinking; I like working with linux, and I
> like making games. I'm working on a game for linux.
> I started wondering: what would it take to get into
> the linux games industry?
Linux would need to become a MAJOR Desktop OS.
> I don't believe that Loki is hiring at the moment
> and I'm not sure of the hiring status of the other
> linux game companies. Every porting house for linux
> seems like a small company, and I have an impression
> that it's hard to get a position at such a place (as
> they usually have all the people they need
> With that said, what does it take to get into the
> linux game industry? Joining Loki, assisting Bioware
> (or another company) with their latest cross platform
> project? Possibly striking out on your own?
Try and get a job working on a normal PC title, and lobby your producer and
lead programmer to let you do a Linux port in your own time.
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