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Re: Grabbing the pointer with OpenGL
Mads Bondo Dydensborg wrote:
> > Instead, look into techniques like portal culling that reduce the number of
> > pixels that you draw that are actually only going to be tossed out by Z-buffer
> > culling.
> >
> The stuff I am rendering is a terrain. I was under the impression that
> portal techniques were not very appropiate for outdoor rendering?
That's true - although some people have had some success with 'antiportal'
techniques for low altitude terrain rendering.
> I intend to implement something like ROAM eventually.
Once again, ROAM won't help your pixel throughput rates - so it won't do
much to speed up software rendering.
--
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