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Terrain Rendering. was: Re: Grabbing the pointer with OpenGL
On Fri, 13 Apr 2001, Christian Reiniger wrote:
> Portals are useless for terrain, right.
> What about using a working, optimized engine btw? CrystalSpace integrates
> the ddg engine (roam type)
For this project, I am taking a "doing it myself" attitude. This will not
produce optimal results, and I will be wasting a lot of time, but I will
allow me to learn a lot.
btw: Does the CrystalSpace engine handle terrain that changes a lot?
Mads
--
Mads Bondo Dydensborg. madsdyd@challenge.dk
Free your mind and your desktop will follow....
Linux - the choice of a GNU generation
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