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Re: How to handle keyboard inputy
On Thu, 27 Apr 2000, Keith Lucas wrote:
> > Suggestions appreciated.
> >
>
>
> I do it like this:
>
> KeyboardFunc and SpecialFunc and so on read the in they store it in a
> character buffer if it's a typeable character and it's a "down" event
> and also in a keymap, so they keymap has the state of all the
> buttons. I put all the mouse buttons and stuff in there as
> well. Likewise the state holds the mouse positions and a little state
> machine that knows what the mouse is doing ( moving, dragging,
> clicking etc).
>
> During the "idle" event I just read the state out. It means that the
> idle one is the only one with any real processing happening in it, and
> when it's called it's got a nice consistent state view of the keyboard
> and mouse.
So, you sort of translate the stuff from glut into your own format and
handle these?
But, that way you can not handle concurrent key presses, correct?
Mads
--
Mads Bondo Dydensborg. madsdyd@challenge.dk
The Microsoft Dictionary
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