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Re: (Resolved) RE: Weird OpenGL/GLU problem
On Thu, 13 Apr 2000, Steve Baker wrote:
> Mads Bondo Dydensborg wrote:
>
> > What surprises me is that the glut function to render a series of letters
> > would be such a performance hitter.
> GLUT's raster fonts use glDrawPixels - which is *HIDEOUSLY* slow on
> all current PC hardware.
> The *only* route to speed on HARDWARE OpenGL is to draw text with
> textured polygons.
>
> Also, I wrote a FAQ on the subject of drawing text in OpenGL:
>
> http://web2.airmail.net/sjbaker1/opengl_text.html
Thanks. I am sure that this will help me out a lot.
I still feel silly though, but I had _no_ idea it would take so much
performance just for drawing a bunch of letters.
Mads
--
Mads Bondo Dydensborg. madsdyd@challenge.dk
At some point, bits have to go into packets and routers need to make
decisions on them. Changes at that level is what I want to hear about, not
strategic company relationships.
- John Carmack, commenting on why he (for now) does not actively support
the PowerPlay initiative
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