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Crystal Space (was Re: sdkprojects.html)
Christian Reiniger wrote:
> <a href="http://crystal.linuxgames.com/">CrystalSpace</a></h3>
> The Crystal Space SDK is a specific gaming
> SDK for 3D games. The purpose is to have a good 3D engine which runs on
> as many platforms as possible. Crystal Space contains a software renderer,
> a Direct3D renderer, and a Glide renderer. OpenGL is planned.
OpenGL is ready (for Linux, BeOS, and Windows).
> In addition
> to the 3D engine Crystal Space will also provide a communication system
> (using COM) for a scripting language (ReAct)
ReAct will be discontinued in favor of other things (like Python).
> and a physics toolbox which
> will also communicate with the engine. Sound and networking libraries are
> also being considered.
They are ready and functional. Crystal Space now supports
socket networking and the following sound stuff:
- Macintosh sound
- Linux OSS support
- Windows sound support
In addition it also supports 3D sound using either:
- A3D
- DS3D
- EAX
- Software rendering
They are a few spin-offs from the Crystal Space engine. There is now a
CS AI list which concentrates on making an AI layer for use with CS.
And there is the CrystalClear project which focuses on making a general
game development layer on top of Crystal Space. It will contain much more
game specific features and also a framework and guidelines.
Greetings,
--
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Jorrit.Tyberghein@uz.kuleuven.ac.be, University Hospitals KU Leuven BELGIUM
SQUEAK.
-- The Death of Rats
(Terry Pratchett, Small Gods)
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